home *** CD-ROM | disk | FTP | other *** search
-
-
-
- "Playing MUDs is becoming the addiction of the '90s."
-
- - Wired Magazine, March 1994
-
-
-
- Other Files You Should Read
- ───────────────────────────
-
- TIPS.TXT Tips on exploring the demo version
- PROBLEMS.TXT Common problems setting up the demo version
- EXAMPLES.ZIP Contains good examples of Internet MUDding
- SUBMIT.TXT Guidelines for submitting freelance IP&M modules
- MONEY.TXT Making money with IP&M
-
-
-
- INDUSTRIAL PROSE & MAGIC
- The Commercial MUD Developer's Studio
- ─────────────────────────────────────
-
- You probably run a BBS. And you'd probably like to make it more
- popular. At least, that's our assumption about everyone who's reading
- this. You also probably like to stay on the leading (bleeding?) edge of
- the online revolution.
-
- So let's talk about MUDs.
-
- Before we even define the term, consider what recent books and
- magazines are saying about the addictive quality of MUDs:
-
- "I am concerned about the degree to which people find MUDs
- enchanting. We have people who use LambdaMOO who are not in control
- of their usage who are, I believe, seriously and clinically
- addicted...These people aren't addicted to playing video games. It
- wouldn't do the same thing for them..They're communication
- addicted...We're talking about people who spend up to seventy hours
- a week connected and active on a MUD. Seventy hours a week, while
- they're trying to put themselves through school at Cambridge. I'm
- talking about a fellow who's supposed to be at home in Cambridge to
- see his family for the holidays, missed his train by five hours,
- phoned his parents, lied about why he was late, got on the next
- train, got home at 12:30 in the morning, didn't go home, went to a
- terminal room at Cambridge University and MUDded for another two
- hours. He arrived home at 2:30 in the morning to find the police
- and some panicked parents, and then began to wonder if maybe he
- wasn't in control."
-
- - Pavel Curtis, Xerox Palo Alto Research Center
- THE VIRTUAL COMMUNITY, by Howard Rheingold
-
-
- "MUDs are the latest rage on college campuses all around the world.
- They are online virtual worlds built from words; they are so popular
- that educators are alarmed. Australia has even banned them."
-
- - Wired Magazine, July/August 1993
-
-
- "Strange and wonderful things are happening out where the Internet
- ends. It's not just on LambdaMOO, one of the biggest and most
- versatile of the MOOs, but on the hundreds of MUDs, Mucks, Mushes
- that are propagating on the Net like jackrabbit warrens. There's a
- virtual place for everyone. You can live in some of these places, in
- the sense that you can spend most of your waking hours there, in a
- computer-simulated space. A lot of people do. They're moving in
- and setting up camp."
-
- - Josh Quittner, Wired Magazine, March 1994
-
-
- Since the chances are good that you're new to MUDs, let's continue by
- answering a few basic questions.
-
-
- What is a MUD?
- ──────────────
-
- MUDs, or Multi-User-Dungeons, are virtual worlds built primarily
- with text, but now (with the release of IP&M) graphics as well. Most are
- based on science fiction or fantasy worlds, like Star Trek and The Lord
- of the Rings. They originated on the Internet back in 1979, but are just
- now available to people in the DOS world (again, with the release of
- IP&M).
-
- Whole chapters of books have been devoted to the MUD phenomenon, in
- an attempt to figure out why they're so popular. Most researchers seem
- to feel that it's the ability to offer new identities to callers, and to
- roleplay them with others in real-time, in a shared-imagination world,
- that makes them so popular.
-
- How does this new medium work? As a MUD producer, you are the one
- that creates the scenery, the background, and the dramatic reason for
- there to be a community. Perhaps you make a starship that boldly goes
- where no one has gone before. Or a fantasy world, in which an evil
- sorcerer has subjugated the world. Or a gothic world, in which vampires
- lurk in the shadows for their next victim.
-
- But instead of getting actors to act out your story, you open your
- MUD to the outside world. Anybody who wants to experience your creation
- can invent a character to live there. Callers can hack through dungeons
- together, explore new worlds together, and create new myths together.
-
- And as producer, you get to throw puzzles, monsters, and all sorts
- of difficulties at your callers. But you also get to watch and be a
- part of the drama as it unfolds, without knowing what will happen next.
-
- To those in the online service industry, MUDs are an exciting new
- opportunity. In essence, a new entertainment medium has arrived. One
- just as revolutionary as the television and silver screen. And one
- that's apparently the most addictive of all.
-
-
- For Newcomers
- ─────────────
-
- If you are a newcomer to MUDs, unzip the EXAMPLES.ZIP file that came
- with this file. It contains text files describing two popular Internet
- MUDs: one based on Anne McCaffrey's Dragonriders of Pern series, the
- other on Roger Zelazny's Amber novels. You'll also find an excellent
- essay on the dramatic and roleplaying dynamics of MUDs in the file
- TINYPLOT.TXT. These files will give you a much more in-depth
- introduction to MUDs.
-
-
- Internet MUDs vs. Industrial Prose & Magic MUDs
- ───────────────────────────────────────────────
-
- If you have experienced Internet MUDs, then you know some of what we
- are offering with IP&M. But we have also taken MUDding to new
- territory:
-
- o You can create MUDs that run under DOS, that communicate not through
- the Internet but through standard phone connections. You can run
- them stand-alone, or integrate them into BBSs as doors using a
- DOOR.SYS drop file. This means that commercial MUDding is now
- feasible, since callers can subscribe to them just as they do to
- BBSs.
-
- o While Internet MUDs are straight text, IP&M MUDs support both RIP
- and ANSI graphics, adding the visual dimension to the experience.
- The display is fully windowed, and an on-screen map allows easy,
- single-keystroke navigation for callers.
-
- o IP&M characters are persistent, meaning that they live in the MUD
- even when the callers that created them log off. For example,
- hot-phrases can be defined that allow a character to respond
- automatically to the conversations of others. And verbs can be
- defined by the callers themselves to work with their characters.
-
- o With Internet MUDs, producers have had to invest a lot of time to
- create and maintain their worlds. Many Internet MUDs can't be
- developed online in real-time. With IP&M, you can develop a
- full-blown world interactively, and over a weekend. And you don't
- need to be a C programmer. In fact, you don't need any technical
- expertise at all, because:
-
- o IP&M MUDs are developed without using a complicated script language.
- All development is prompt-oriented. You tell the system what you
- want to make, it asks you a few questions, and it does it itself.
- All this can be done locally or from a remote location.
-
-
- The Details
- ───────────
-
- Industrial Prose & Magic will work with any BBS that can generate a
- DOOR.SYS drop file (check your BBS documentation). It can also be run
- by itself, without a BBS, taking care of the features you'd need a BBS
- for.
-
- Industrial Prose & Magic sells for $249. The package includes a
- detailed, indexed manual, in which all of the commands and functions are
- thoroughly explained, and plenty of real examples given. You will also
- receive unlimited technical support at our home BBS, Software Creations:
- (508) 368-7139.
-
- You can use your credit card to order (Visa/MC), either by calling
- our voice number at (404) 635-0931, or by leaving a message to our staff
- on our MUD, at (404) 627-4161. In your message, make sure to leave your
- name, the name on the card, your address, card number, card type,
- expiration date, and phone number. (Don't worry, nobody else can read
- messages directed to our staff).
-
- If you'd rather pay by check, make it out to Continuum Software and
- mail it to: Continuum Software, 916 Underwood Ave SE, Atlanta, GA 30316.
-
-
- Features and Specifications
- ───────────────────────────
-
- o Recommended hardware: 386/33 or better; 4 megs of RAM or better;
- 10 megs of free disk space or better
-
- o Runs under DOS, Windows, or Desqview
-
- o Runs stand-alone or as a BBS door (using DOOR.SYS)
-
- o Supports both RIP and ANSI graphics
-
- o Supports real-time, online world building, by producers, wizards,
- and users
-
- o Onscreen map indicates user location graphically, and allows
- single-keystroke navigation
-
- o Supports open-ended vocabulary and rule creation
-
- o Producer-definable skills and attributes for characters
-
- o Has an internal mail system
-
- o Producer-definable treasure, weapons, and monsters
-
- o User-definable characters, including descriptions, actions, and
- hot-phrases
-
- o Unlimited number of definable objects, puzzles, places, and
- non-player characters
-
- o Unlimited number of bulletin board objects, which can contain files
- and messages
-
- o Simple, non-programmer interface, usable by anyone
-
- o Internal callback verification system
-
- o Extensible News and Help systems
-
- o Definable screen fonts for producer
-
- o Fully configurable security and access levels
-
-